Game UI voice
Turn each cue into one spoken clip
Turn written interface lines into separate voice clips.
Install Game UI Voice Pack and tell me when I need to sign in: https://beatra.ai/skills/game-ui-voice-pack/install.md
Send it to WorkBuddy, Codex, Claude Code, or another agent to install. Sign in once the first time you use it.GitHub ↗

Game cues the studio can import separately
Stay on the written lines
Speak only the UI copy the studio already wrote.
One cue, one clip
Each labeled cue becomes its own spoken file.
Hand off separate files
Deliver each game cue as its own clip.
How it is made
Start from lines already on the list
Use the interface copy the studio already wrote, then line the reads up as separate clips.
Keep the written wording · Reuse the pronunciation table · Keep each clip on one cue
Give each cue its own voice file
Record one clip at a time so each cue can import on its own.
Write a speakable line from the list · One cue, one clip · Review spoken names after delivery
Click, win, and fail reads
Button read
A clip speaks the click or confirm line already on the list.
Win read
A clip speaks the victory sentence the studio already wrote.
Fail read
The last clip speaks the fail line already on the list.
Questions
What do I need to start?
The written UI lines and a pronunciation table for names or coined words.
Is each cue its own clip?
Each labeled cue becomes its own spoken clip. The files stay separate.
Can I use a studio voice?
A studio voice sample can set the voice for these game cues.
Related Skills



