---
title: "Game UI Voice Pack: Button, Win, and Fail Cues"
summary: "Turn written game UI lines into one game voiceover clip per labeled cue."
url: "https://beatra.ai/en/skills/game-ui-voice-pack"
language: "en"
version: "0.2.5"
last_verified: "2026-11-09"
---

[Skills](https://beatra.ai/en/skills) · [Voice & speech](https://beatra.ai/en/skills/categories/voice-speech)

# Turn each cue into one spoken clip

Game UI Voice Pack turns the button, win, and fail lines your studio already wrote into one spoken clip per labeled cue. A pack holds 8 to 20 MP3 clips, ten by default, all in one brand voice. Game UI Voice Pack works in Claude Code, Codex, Cursor, and other agents that run Skills.

```text
Install Game UI Voice Pack and tell me when I need to sign in: https://beatra.ai/skills/game-ui-voice-pack/install.md
```

Send it to WorkBuddy, Codex, Claude Code, or another agent to install. Sign in once the first time you use it.

[install.md](https://beatra.ai/skills/game-ui-voice-pack/install.md) · [GitHub](https://github.com/beatra-ai/beatra-skills/tree/main/skills/game-ui-voice-pack) · [Docs](https://docs.beatra.ai/en/docs/capabilities)

## Game cues the studio can import separately

### Stay on the written lines

Speak only the UI copy the studio already wrote.

### One cue, one clip

Each labeled cue becomes its own spoken file.

### Hand off separate files

Deliver each game cue as its own clip.

## How it is made

### Written UI copy · Start from lines already on the list

Use the interface copy the studio already wrote, then line the reads up as separate clips.

- Keep the written wording
- Reuse the pronunciation table
- Keep each clip on one cue

### Spoken cues · Give each cue its own voice file

Record one clip at a time so each cue can import on its own.

- Write a speakable line from the list
- One cue, one clip
- Review spoken names after delivery

## Click, win, and fail reads

### Button read

A clip speaks the click or confirm line already on the list.

### Win read

A clip speaks the victory sentence the studio already wrote.

### Fail read

The last clip speaks the fail line already on the list.

## Inputs and outputs

| Input or output | Type | Formats | Specifications |
| --- | --- | --- | --- |
| Input | Text — Your written button, win, and fail lines | — | — |
| Input | Audio — Voice sample for a cloned voice (optional) | — | 10–300 s; up to 20 MB each |
| Output | Audio — One spoken clip per labeled UI cue | MP3 | 8–20 audio clips per request |

Specifications last checked 2026-11-09 · Sources: [Model catalog](https://docs.beatra.ai/en/docs/models) · [Documentation](https://docs.beatra.ai/en/docs/mcp-tools) · [Terms of Service](https://beatra.ai/en/terms)

## Questions

### What do I need to start?

The written UI lines and a pronunciation table for names or coined words.

### Is each cue its own clip?

Each labeled cue becomes its own spoken clip. The files stay separate.

### Can I use our studio's own voice?

Yes. A 10-second to 5-minute voice sample from your studio becomes the voice for every cue.

## Related Skills

- [IVR Voice Pack](https://beatra.ai/en/skills/ivr-voice-pack): Record welcome, menu, hold, transfer, after-hours, and error prompts as labeled clips.
- [Radio Drama Ad Breaks](https://beatra.ai/en/skills/radio-drama-ad-break): Turn pre-roll, post-roll, and sponsor lines into labeled bumper clips.
- [Short Drama Voice Pack](https://beatra.ai/en/skills/short-drama-voice-pack): Turn a vertical short-drama episode into labeled clips with one voice per role.
- [AI Voiceover for Short Videos](https://beatra.ai/en/skills/short-form-voiceover-audio): Prepare the words for speech, choose a suitable voice, check the current estimate, and receive audio ready for your edit.

[More Voice & speech Skills](https://beatra.ai/en/skills/categories/voice-speech)
